So I'm not saying throw anything away, but maybe one core purpose you might want to explore is giving UI/UX designers with no interest in becoming type designers a way to use fonts as a bucket for storing lots of other graphic bits. The font has always been a handy way to store lots of other graphic bits that aren't letters, and I think this idea could find new life in this era. Of course this raises a whole host of licensing issues, but with the rise of stuff like Google Fonts, this would work just fine with those. I could see this HTML5 tool as a really clever way to include icons and other assorted images in pre-existing fonts. But it's happening, and one of the solutions will win (fingers crossed that it's the one already implemented in Firefox builds, because that supports animation). The powers that be - Google, Firefox, Microsoft, Apple, Adobe - are still not on the same page about how emoji, animated, and colored glyphs are going to be included in fonts. So, what do I think your tool would be awesome for? Prototipo (sp?) fills an interesting gap, although I think they'll find this whole parametric skeleton and/or building block idea has been tried, many times, for 40 years and it's probably not going to come from someone (talented coders with a low-level knowledge of type) outside the type establishment. FontStruct has existed for a long time, which I think works really well for people not devoted to the often tedious craft of working with curves. From there, I can get a cheap entry-level version of Glyphs, on up to FontLab, RoboFont, DTL's tools, etc. If I want a free glyph editor and working font compiler, I'll use FontForge. I'm thinking about what niche this fills that isn't filled already. I'm going to be one of those assholes who says "Here's how I think you should change your product (that you've spent countless hours on) in a fundamental way." But I hope it's helpful. Reddit was very helpful last time in starting this discussion! Try out Beta 4, and let us know what you think in the comments, twitter, or All feedback is greatly appreciated! User feedback is the main way we decide what to implement next. This is a stopgap measure until we can implement saving a font file directly from the browser (which is challenging, but clearly preferable). One feature we have already scheduled is Export SVG Fonts. Please keep in mind we are starting small and focusing on non-professionals. What features should we consider adding for Beta 5? So, now that we're all up to speed, I have one question: We try to make Glyphr Studio easy to use - and it's totally free and open source, so the barrier of entry is quite low.īig features in Beta 4 include Importing SVG Outlines (for example, from Illustrator), Dual Monitor Mode, and Full Unicode Support (over 65,000 characters in the Basic Multilingual Plane) Designers and creatives who want to dabble in font design. Since there are many high-quality professional font design programs available, Glyphr Studio focuses on font design hobbyists - newbies who are just getting started in the field. to get Glyphr Studio Beta for announcementsįor those of you who haven't heard of Glyphr Studio, it's a font editor made entirely of JavaScript and HTML5, so it lives in your browser. So, i'm happy today to announce the release of Beta 4! We released Glyphr Studio Beta 3 a few months ago, and got a great response from Reddit. Association Typographique Internationale.Handwriting – among other techniques – cannot.
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